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References 

Adegbesan, A. (2020). when the fam lose the faith hold them up [Digital artwork]. Yung Yemi.

 

Bogost, I. (2007). Persuasive games: The expressive power of videogames. MIT Press.

brown, a. m. (2017). Emergent Strategy: Shaping Change, Changing Worlds. AK Press

Dotterer, A. M., McHale, S. M., & Crouter, A. C. (2009). Sociocultural factors and school engagement among African American youth: The roles of racial discrimination, racial socialization, and ethnic identity. Applied Developmental Science, 

Dumas, M. J., & Ross, K. M. (2016). “Be real Black for me”: Imagining BlackCrit in education. Urban Education

Eseonu, C., & Okoye, U. (2024). Afrofuturism as a methodological tool for liberatory inquiry. Journal of Cultural Studies

Flanagan, M. (2009). Critical play: Radical game design. MIT Press.

Gay, G. (2010). Culturally responsive teaching: Theory, research, and practice (2nd ed.). Teachers College Press.

Gray, K. L. (2020). Intersectional tech: Black users in digital gaming. LSU Press.

Chang, E. Y., Gray, K. L., & Bird, A. (2021). Playing difference: Towards a games of colour pedagogy. In A. E. Juhasz & P. G. Green (Eds.), Critical pedagogy, race, and media. Routledge.

Hamilton, V. (1985). The people could fly: American Black folktales. Knopf.

Hammond, Z. (2015). Culturally responsive teaching and the brain: Promoting authentic engagement and rigor among culturally and linguistically diverse students. Corwin.

hooks, b. (1990). Yearning: Race, gender, and cultural politics. South End Press.

Jane and Finch Community Research Partnership. (n.d.). Principles for conducting research in the Jane–Finch community: A community-based approach to research and evaluation.

Kelley, R. D. G. (2002). Freedom dreams: The Black radical imagination. Beacon Press.


Love, B. L. (2023). Punished for dreaming: How school reform harms Black children and how we heal. St. Martin’s Press.

Marin, A., & Bang, M. (2018). “Look it, this is how we know”: Family forest walks as a context for knowledge-building. Cognition and Instruction

Marone, V. (2016). Playful constructivism: Making sense of digital games for learning and creativity through play, design, and participation. Journal of Virtual Worlds Research

Parents of Black Children(2025). Sankofa framework for dismantling anti-Black racism in Ontario’s education system (POBC National Learning Community Report).

Rodriguez, E. R., Lee, R. M., Corona, R., & McDonald, K. L. (2024). Racial/ethnic identity, school belonging, academic achievement, and emotional well-being in adolescence. Journal of School Psychology

Toliver, S. R. (2021). Recovering Black storytelling in qualitative research: Endarkened storywork. Routledge.

Tuck, E. (2009). Suspending damage: A letter to communities. Harvard Educational Review

Womack, Y. L. (2013). Afrofuturism: The world of Black sci-fi and fantasy culture. Chicago Review Press.

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