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Movement IV

Theoretical Frameworks

Culturally Responsive Pedagogy

Following Gay (2010), culture is central to the teaching, learning, and meaning-making processes. Black learners bring narrative, linguistic, and ancestral knowledge that must shape instructional design and the multimodal practices they engage in.
​This is substantiated by Hammond (2015), who suggests that culturally responsive teaching practices activate a depth of cognitive engagement by accessing students’ cultural schemas, which is essential for academic success.

Afrofuturist Praxis + Afro-Diasporic / African-Centred Epistemologies

Afrofuturism offers a future-facing critical lens that centres Black presence, creativity, and possibility. Womack (2013) situates Afrofuturism as a cultural practice linking memory with imagination, while Eseonu and Okoye (2024) demonstrate its power as a qualitative inquiry method for envisioning liberatory futures.

Ubuntu: ‘I am because we are' emphasizes the collective identity and interconnectedness that underlie many Afro-diasporic cultural values. This concept of self also incorporates eco-spirituality, which reflects a reverence for nature as part of one’s identity. These principles seek to empower students to connect with their cultural heritage and inner resources, creating a sense of rootedness and resilience in their educational journeys.

Afrofuturism offers a dynamic lens for reimagining education as a space where Afro-diasporic knowledge, values, and identities are centred. This framework allows students to envision themselves as part of a culturally rich and technologically advanced future.
These principles form an epistemological foundation where ancestral memory, relationality, imagination, and future-building operate as core learning modalities.

Critical Game Design

Bogost (2007) and Flanagan (2009) frame critical play as a means to question norms and explore identity through making, while Chang, Gray, and Bird (2021) extend this through a games-of-colour pedagogy that positions digital play as cultural resistance and self-representation.
​Both of these approaches frame XR game-making as inquiry and a site for multimodal literacy development, where youth develop narrative, spatial, digital, and collaborative competencies using creative making.

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S.O.A.R. equips educators and school leaders with tools to support Black and Afro-Diasporic students by focusing on:

  • Cultural Competency & Equity

  • Mental Health & Trauma-Informed Care

  • Holistic Wellness & Resilience Building

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